//---------------------------------------------------------------------------

#include <vcl.h>
#pragma hdrstop
USERES("GLProj3D.res");
USEFORM("GLSkel3D.cpp", GLForm3D);
USEUNIT("pv.cpp");
USEUNIT("cara.cpp");
USEUNIT("verticeNormal.cpp");
USEUNIT("lista.cpp");
USEUNIT("CTextura.cpp");
USELIB("glaux.lib");
USEUNIT("mat_vect.cpp");
USEUNIT("load_3ds.cpp");
USEUNIT("load_bmp.cpp");
USEUNIT("mat_matr.cpp");
USEUNIT("camara.cpp");
USEUNIT("Habitacion.cpp");
USEUNIT("convexo.cpp");
USEUNIT("TAfin.cpp");
USEUNIT("Mobiliario.cpp");
USEUNIT("Paredes.cpp");
USEUNIT("Objetos3D.cpp");
USEUNIT("persona.cpp");
USEUNIT("pelota.cpp");
USEUNIT("Nodo.cpp");
USEUNIT("malla.cpp");
USEUNIT("satellite.cpp");
USEUNIT("Tierra.cpp");
//---------------------------------------------------------------------------
WINAPI WinMain(HINSTANCE, HINSTANCE, LPSTR, int)
{
        try
        {
                 Application->Initialize();
                 Application->Title = "Joder que friki soy";
                 Application->CreateForm(__classid(TGLForm3D), &GLForm3D);
                 Application->Run();
        }
        catch (Exception &exception)
        {
                 Application->ShowException(&exception);
        }
        return 0;
}
//---------------------------------------------------------------------------
